Abstract:The question "Should esports be considered as a sport?" has become a popular academic topic. The various arguments that support or oppose the idea that esports are a sport revolve around a deeper debate over the concept of sports. This study aims to test the compliance of the multiplayer online battle arena game-style League of Legends (LoL) esports with Bernard Suits' sports theory by conducting a paradigmatic analysis. The results of this study include the following: (a) LoL complies with two sports elements: skill in games and a broad following. (b) There are three common arguments about the relationship between esports and physical skill: "Fine versus Gross," "Finger versus Whole Body," and "Virtual versus Real." The author posits that the "thumb and finger movement" is a remote manipulation of heroic character actions. All heroic actions occur in a virtual environment and do not happen to the players. Thus, LoL lacks the sports element of physical skill. (c) LoL does not have the sports element of stability. Finally, this study concludes that LoL should not be considered a sport. The relationship between sports and the somatosensory type of esports bears further discussion.
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